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Author Topic:   AC:Outlaw (AC:SL)
Greysoule
Game Hits Member

Posts: 302
From: DeSoto, MO, USA
Registered: Nov 2002

posted January 07, 2008 08:44 PM     Click Here to See the Profile for Greysoule   Click Here to Email Greysoule     Edit/Delete Message Reply w/Quote

Head:MHD-RE/005
Core:MCX-MX/002
Arms:CAM-14-DUSK
Legs:MLM-MM/ORDER
Boos:MBT-NI/GULL
FCS-:PLS-SRA02
Gene:CGP-ROZ
Radi:RIX-CR14
Insi:--
Exte:--
BacR:MWM-MM16/1
BacL:CRU-A10
ArmR:MWG-GS/54
ArmL:CWG-SRFL-50

OP-S-SCR
OP-E/SCR
OP-L/TRN
OP-SP/E++
OP-E/RTE
OP-TQ/CE

AP------------------8708
Weight--------------7088
Surplus EP----------5006
Price---------------982500
Core Type-----------EO
Offensive Points----2079
Defensive Points----3226
Stability-----------2216
Mobility
--Moving Ability----277
--Turning Speed-----115
--Rising Ability----2704
Cooling Efficiency--5840
Support System
--Radar Ability-----1400
--Sensor Ability----250
--FCS Performance---3245

General and Core (core is camo, all others normal)

Base
R 180
G 180
B 120

Aid
R 35
G 70
B 45

Optional
R 70
G 10
B 10

Detail
R 0
G 0
B 0

Joint
R 140
G 100
B 40

Head and Right Arm

Base
R 180
G 180
B 120

Aid
R 70
G 80
B 90

Optional
R 70
G 10
B 10

Detail
R 0
G 0
B 0

Joint
R 140
G 100
B 40

Left Arm and Legs

Base
R 35
G 70
B 45

Aid
R 70
G 80
B 90

Optional
R 70
G 10
B 10

Detail
R 0
G 0
B 0

Joint
R 100
G 110
B 40

I sort of drift from AC and come back to it once every month or two. I am also a frequent lurker so figured lets post this thing. I don't know why but almost all the time I get used to playing on this core when I start playing AC again. Outlaw has treated me well for a long time now and has some good flexability. The one problem I have is when I first try to get used to AC again and get crazy on firepower letting EO and the E-Shotgun rock and roll without watching what is going on. Hope you all enjoy.

---Grey

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TearOFARaven08
Initiate Gamer

Posts: 9
From:
Registered: Nov 2007

posted January 11, 2008 12:56 AM     Click Here to See the Profile for TearOFARaven08     Edit/Delete Message Reply w/Quote
An interesting core, I personally have no complaints other than the missles, I've never been a fan. Other than that, nice and solid, though for energy purposes (And this is just preference seeing as you have over 5000 surplus) would be to go for the heat shottie, still that is just preference...as I love that shottie ^_^

------------------
Fanboy In Disguise.

Twilight Star of the N.O.V.A. Alliance.

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xXshadowknightXx
Initiate Gamer

Posts: 16
From: Central Texas
Registered: Jun 2006

posted January 12, 2008 02:06 AM     Click Here to See the Profile for xXshadowknightXx   Click Here to Email xXshadowknightXx     Edit/Delete Message Reply w/Quote
Shotties are so fun. too bad they sucked major ass in AC2/AA.

------------------
"Light Fuse, Run Away"
You might have seen me as: Tanker Guy (like in 2003 lol)

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Mechadon
Game Hits Member

Posts: 628
From: Pembroke, VA, USA
Registered: Jan 2003

posted January 12, 2008 02:23 AM     Click Here to See the Profile for Mechadon   Click Here to Email Mechadon     Edit/Delete Message Reply w/Quote
Yea I don't really recall using shotguns very often in AC2 XD

Seems like a very well thought-out/balanced AC. I'm not a huge fan of those missiles myself, but then again I shouldn't open my mouth if I can't think of a good replacement (but that's only because the part naming rape of the NX era has totally destroyed my memory of AC3/SL parts :P).

The heat shottie would be an interesting touch, you could mess around with it and see if you like it. I remember using it some on LWs more than anything just because it was a lot of fun on them for some reason, but I don't see why it wouldn't work well on this too. If you dropped those missiles for something with a bit more punch, you could flip/flop for the heat shottie and your power output would still be pretty balanced and you'd have the added pleasure of raping radiators.

Anyways, very nice. Glad to see someone posting something!

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TearOFARaven08
Initiate Gamer

Posts: 9
From:
Registered: Nov 2007

posted January 15, 2008 03:41 AM     Click Here to See the Profile for TearOFARaven08     Edit/Delete Message Reply w/Quote
Finally got around to a full test (Seeing as we don't have NEARLY as many AC's up here anymore, this one's getting a full haul ^_^)

I will again say that I am not, nor ever have been a fan of the multi's, but I took it out against Carom and beat him with about 6000-ish AP left, I encountered that problem with the energy as well. The shottie and the EO's really put a hurt (As they always do) on its energy. Still it was solid, if a bit on the edge when it came to energy.

I went back and strapped the dual missles (Which seperate when launched not 10 feet in front of the target...) and had a much better hit ratio, since only two-ish missles hit with the multi's anyway. That freed up some 150 pounds, after that I changed out the energy shottie with the aforementioned heat-shottie and changed the optional parts to add CLPU, STAB, AXL and CND, then went back to Carom, and came out with 7000 AP left.

So a beneficial change in my own opinion.

There ya go, and whoever else reads this, dust off SL (My favorite game in AC to be honest) and I'll do the same for you ^_^

------------------
Fanboy In Disguise.

Twilight Star of the N.O.V.A. Alliance.

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Mechadon
Game Hits Member

Posts: 628
From: Pembroke, VA, USA
Registered: Jan 2003

posted January 22, 2008 03:30 PM     Click Here to See the Profile for Mechadon   Click Here to Email Mechadon     Edit/Delete Message Reply w/Quote
I'll have to bring myself to hook back up the PS2 and maybe even design something in SL, JUST to post it up here.

*me ponders*
*me eats a cookie*

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