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Author
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Topic: AC:Outlaw (AC:SL)
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Greysoule Game Hits Member Posts: 302 From: DeSoto, MO, USA Registered: Nov 2002
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posted January 07, 2008 08:44 PM
Head:MHD-RE/005 Core:MCX-MX/002 Arms:CAM-14-DUSK Legs:MLM-MM/ORDER Boos:MBT-NI/GULL FCS-:PLS-SRA02 Gene:CGP-ROZ Radi:RIX-CR14 Insi:-- Exte:-- BacR:MWM-MM16/1 BacL:CRU-A10 ArmR:MWG-GS/54 ArmL:CWG-SRFL-50 OP-S-SCR OP-E/SCR OP-L/TRN OP-SP/E++ OP-E/RTE OP-TQ/CE AP------------------8708 Weight--------------7088 Surplus EP----------5006 Price---------------982500 Core Type-----------EO Offensive Points----2079 Defensive Points----3226 Stability-----------2216 Mobility --Moving Ability----277 --Turning Speed-----115 --Rising Ability----2704 Cooling Efficiency--5840 Support System --Radar Ability-----1400 --Sensor Ability----250 --FCS Performance---3245 General and Core (core is camo, all others normal) Base R 180 G 180 B 120 Aid R 35 G 70 B 45 Optional R 70 G 10 B 10 Detail R 0 G 0 B 0 Joint R 140 G 100 B 40 Head and Right Arm Base R 180 G 180 B 120 Aid R 70 G 80 B 90 Optional R 70 G 10 B 10 Detail R 0 G 0 B 0 Joint R 140 G 100 B 40 Left Arm and Legs Base R 35 G 70 B 45 Aid R 70 G 80 B 90 Optional R 70 G 10 B 10 Detail R 0 G 0 B 0 Joint R 100 G 110 B 40 I sort of drift from AC and come back to it once every month or two. I am also a frequent lurker so figured lets post this thing. I don't know why but almost all the time I get used to playing on this core when I start playing AC again. Outlaw has treated me well for a long time now and has some good flexability. The one problem I have is when I first try to get used to AC again and get crazy on firepower letting EO and the E-Shotgun rock and roll without watching what is going on. Hope you all enjoy. ---Grey IP: Logged |
TearOFARaven08 Initiate Gamer Posts: 9 From: Registered: Nov 2007
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posted January 11, 2008 12:56 AM
An interesting core, I personally have no complaints other than the missles, I've never been a fan. Other than that, nice and solid, though for energy purposes (And this is just preference seeing as you have over 5000 surplus) would be to go for the heat shottie, still that is just preference...as I love that shottie ^_^------------------ Fanboy In Disguise. Twilight Star of the N.O.V.A. Alliance. IP: Logged |
xXshadowknightXx Initiate Gamer Posts: 16 From: Central Texas Registered: Jun 2006
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posted January 12, 2008 02:06 AM
Shotties are so fun. too bad they sucked major ass in AC2/AA.------------------ "Light Fuse, Run Away" You might have seen me as: Tanker Guy (like in 2003 lol) IP: Logged |
Mechadon Game Hits Member Posts: 628 From: Pembroke, VA, USA Registered: Jan 2003
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posted January 12, 2008 02:23 AM
Yea I don't really recall using shotguns very often in AC2 XDSeems like a very well thought-out/balanced AC. I'm not a huge fan of those missiles myself, but then again I shouldn't open my mouth if I can't think of a good replacement (but that's only because the part naming rape of the NX era has totally destroyed my memory of AC3/SL parts :P). The heat shottie would be an interesting touch, you could mess around with it and see if you like it. I remember using it some on LWs more than anything just because it was a lot of fun on them for some reason, but I don't see why it wouldn't work well on this too. If you dropped those missiles for something with a bit more punch, you could flip/flop for the heat shottie and your power output would still be pretty balanced and you'd have the added pleasure of raping radiators. Anyways, very nice. Glad to see someone posting something! IP: Logged |
TearOFARaven08 Initiate Gamer Posts: 9 From: Registered: Nov 2007
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posted January 15, 2008 03:41 AM
Finally got around to a full test (Seeing as we don't have NEARLY as many AC's up here anymore, this one's getting a full haul ^_^)I will again say that I am not, nor ever have been a fan of the multi's, but I took it out against Carom and beat him with about 6000-ish AP left, I encountered that problem with the energy as well. The shottie and the EO's really put a hurt (As they always do) on its energy. Still it was solid, if a bit on the edge when it came to energy. I went back and strapped the dual missles (Which seperate when launched not 10 feet in front of the target...) and had a much better hit ratio, since only two-ish missles hit with the multi's anyway. That freed up some 150 pounds, after that I changed out the energy shottie with the aforementioned heat-shottie and changed the optional parts to add CLPU, STAB, AXL and CND, then went back to Carom, and came out with 7000 AP left. So a beneficial change in my own opinion. There ya go, and whoever else reads this, dust off SL (My favorite game in AC to be honest) and I'll do the same for you ^_^ ------------------ Fanboy In Disguise. Twilight Star of the N.O.V.A. Alliance. IP: Logged |
Mechadon Game Hits Member Posts: 628 From: Pembroke, VA, USA Registered: Jan 2003
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posted January 22, 2008 03:30 PM
I'll have to bring myself to hook back up the PS2 and maybe even design something in SL, JUST to post it up here.*me ponders* *me eats a cookie* IP: Logged | |